Exam Expectations
Memory Formation


Principle in Action
Crazy Plant Shop is an engaging science game that leverages the exam expectation principle to help learners master Punnett squares and genetic inheritance concepts. In the game, learners play the role of a plant shop manager who must combine and breed specific types of plants using the knowledge they learn to fulfill customer orders. By explicitly signaling that mysterious customers will place orders at the very beginning, the game primes learners to learn with the expectation of completing a customer's order correctly. This approach ensures learners engage with the material in a way that not only makes learning fun but also reinforces their preparation for future assessments.
Crazy Plant Shop


Set learning expectations by presenting a purchase order before the learner begins


Learn new concepts with clear goals in mind


Set learning expectations by presenting a purchase order before the learner begins
Discuss in your team
What key skills or knowledge must the learner acquire to succeed in the product?
How will you communicate to learners that the skills or concepts they are learning will be assessed later?
Principle Definition
Direct attention to how key concepts and the infomation being learned will be put to use later or appear in exams. The expectation of future assessment directs attention toward essential concepts and encourages deeper cognitive processing. Learners are more likely to seek meaningful connections, engage in self-testing, and process information more thoroughly with expected use.
Exam Expectations
Memory Formation


Principle Definition
Direct attention to how key concepts and the infomation being learned will be put to use later or appear in exams. The expectation of future assessment directs attention toward essential concepts and encourages deeper cognitive processing. Learners are more likely to seek meaningful connections, engage in self-testing, and process information more thoroughly with expected use.
Principle in Action
Crazy Plant Shop
Crazy Plant Shop is an engaging science game that leverages the exam expectation principle to help learners master Punnett squares and genetic inheritance concepts. In the game, learners play the role of a plant shop manager who must combine and breed specific types of plants using the knowledge they learn to fulfill customer orders. By explicitly signaling that mysterious customers will place orders at the very beginning, the game primes learners to learn with the expectation of completing a customer's order correctly. This approach ensures learners engage with the material in a way that not only makes learning fun but also reinforces their preparation for future assessments.

Set learning expectations by presenting a purchase order before the learner begins

Learn new concepts with clear goals in mind
Discuss in your team
What key skills or knowledge must the learner acquire to succeed in the product?
How will you communicate to learners that the skills or concepts they are learning will be assessed later?


